Age Of Empires 2 Hd The Forgotten Patch 3.6 13
Patch 4.8Patch informationGameAge of Empires IIExpansion The African KingdomsRelease dateDecember 13, 2016Patch notesPatch 4.8Patch historyPreviousPatch 4.7NextPatch 4.9Patch 4.8 is a patch for Age of Empires II HD: The African Kingdoms. It was released on December 13, 2016.
age of empires 2 hd the forgotten patch 3.6 13
Fallen empires are vestigial remnants of millennia old, extremely powerful empires that have become stagnant and decadent over the ages. Unlike normal empires, a Fallen Empire is fully developed at the start of the game, and due to their extremely large and powerful fleets they should not be provoked until your fleet strength and technology is comparable. They always start with two fleets of around 40k-150k Fleet Power and can obtain additional fleets through events. Fallen Empires use a unique ship and station appearance which is exclusive to them; there are visual variants of this style and different weapon and component selections for each type of Fallen Empire, but the general number of slots is about equal.
There are 4 types of Fallen Empires, 5 with the Synthetic Dawn DLC, and only one of each type can exist in a game. The max number of Fallen Empires within the game depends on the galaxy size. However, if a galaxy is too populated (both regular empires and fallen empires sliders have been set to max) then some Fallen Empires might not be created. This does not happen every time and depends entirely on empire placement.
Once revealed, organic Fallen Empires typically have a Dismissive attitude towards normal empires, and will not accept trades or Envoys. They always start with their borders closed, but some Fallen Empires will open them and accept trade if relations improve sufficiently to become Patronizing.
If sufficiently provoked, a Fallen Empire might awaken and turn into an Awakened Empire. Awakened Empires stop being passive and make a bid to dominate the galaxy or defend it from a Crisis (based on the form of Awakening). Awakened Empires have considerable technological and starting resource advantages even compared to mid- or late-game empires, and thus their awakening can have drastic consequences for a game in progress but can also make them one of the best guardian forces in the galaxy.
Decadence is a mechanic affecting Awakened Empires to prevent them from establishing a permanent hegemony over weaker empires. 20 years after a Fallen Empire has awakened it will start to accumulate Decadence. Decadence increases in increments of 2 and has a 0.5% chance to increase each month for each planet the Awakened Empire or its subjects possesses. Once Decadence reaches 100 it imparts the following penalties:
Once awakened, the Guardian empire goes through the full awakening effects, and all empires will be notified. All AI empires will get one of the following Opinion bonuses towards the Awakened Empire (equal chances):
The default type of awakening, an upstart awakening, usually happens if a standard player or AI empire becomes too strong in Fleet Power or has managed to conquer Fallen Empire worlds. In this case, the Fallen Empire decides that the young empires are becoming too powerful and thus set out to impose their primacy on them.
The War in Heaven is a special event where a second Fallen Empires awakens as well and the two Awakened Empires eventually launch a great war against one another, with the normal empires acting as satellite states in their game. Once the first Fallen Empire awakens, an ancient rival may be chosen with the following chances:
After the leader has been picked all independent empires, including those that declined leadership before, are offered one chance to join the federation. Afterwards, joining requires the usual federation diplomacy approaches. Empires that are rivals of the federation president are not offered to join.
If a Custodian exists, it will be asked to lead the League of Non-Aligned Powers before other empires are offered the option. If the Galactic Imperium exists, the awakened empires will also declare war against the galactic emperor.
Fallen Empires do not use the standard ship types that are used by normal empires. Instead, they have Escorts, Battlecruisers and Titans. None of the values of those ship fully conform to any player buildable ships. They may also construct Colossi.
The strongest empires can actually stand a chance of facing an awakened Fallen Empire head-on and defeating them in one go. Your long-term goal has to be to acquire as much territory as possible, in particular that of the still sleeping Fallen Empires to acquire their massive resource income and their technology before moving on to open war against the Awakened Empire. Be advised that any system they capture means an additional starbase they might build to reinforce their fleets more quickly and allow large fleets.
If an endgame crisis occurs, the Benevolent Interventionists or the Watchful Regulators may become Guardians of the Galaxy. They will stop trying to reduce empires to signatories or satellites and form a federation instead, so it's unnecessary to fight them if they awake late enough.
Tunisia was used to portray Egypt. Spielberg described this phase as one of his worst filming experiences: the temperature was often over 130 F (54 C), and over 150 crew members became sick with amoebic dysentery from the local food. Spielberg was one of the few to remain healthy because he ate food and water he brought from England. Lucas also suffered a severe sunburn and facial swelling. The Cairo village was filmed in the city of Kairouan. A day of filming was lost there because over 300 TV antennas had to be removed from the surrounding houses. Budget constraints affected Spielberg's desire to have 2,000 extras as diggers; he had to settle for 600. Stuntman Terry Richards, who portrayed the swordsman nonchalantly dispatched by Jones, spent weeks practicing sword skills for an extended fight scene. Ford was unable to perform for long periods while suffering from dysentery, and it was decided to shorten the fight scene significantly. The Sidi Bouhlel canyon near the city of Tozeur is where a rocket launcher-equipped Jones confronts the Nazis for the Ark. Lucas had used the canyon in Star Wars to portray the planet Tatooine. During the scene, a fly crawled onto Freeman's lip during his dialogue, but he continued to deliver his lines. Although it appeared to be eaten, Freeman clarified it flew away.
It is a race in which permanent victory is impossible, but so is permanent defeat. Perpetual struggle is inevitable. I say this with confidence because for once the biological analogies are apt. The right way to think about cybersecurity is epidemiological. Indeed, the similarity between a computer virus and a real virus is more than a metaphor: both are pieces of linear digital information (one made of binary electronic digits, the other of quaternary DNA bases) capable of getting themselves replicated and spread. One leading theory is that sexual intercourse evolved, a billion years ago, as a security patch against parasites.
There are, at the moment, about 1 million people in this countryusing electronic cigarettes, and there has been an eightfoldincrease in the past year in the number of people using them to tryto quit smoking. Already, 15% of ex-smokers have tried them, andthey have overtaken nicotine patches and other approaches tobecome the top method of quitting in a very short time. Themajority of those who use electronic cigarettes to try to quitsmoking say that they are successful.
But there was a fifth person, who's often forgotten in thetelling of the tale: Raymond Gosling. He at last tells part of hisown tale in some of the sidebar annotations of a remarkable newbook, "The Annotated and Illustrated Double Helix,"edited by Alex Gann and Jan Witkowski. The book's text is Dr.Watson's original and brilliant novelistic account of how thediscovery was made, but Drs. Gann and Witkowski have added photos,extracts of letters and footnotes to fill out the picture, in theprocess vindicating almost all of Watson's characterizations.
A recent paper in the journal Nature concluded that species extinction caused by habitat loss is happening less than half as fast as usually estimated. The normal method for calculating rates of extinction assumes that doomed species merely cling temporarily to a shrunken patch of habitat, on their way to disappearing (an idea called "extinction debt"). Apparently, this isn't the case: Although a larger patch of habitat has more species in it, shrinking a patch does not lead to a proportional rate of species loss.
According to the authors of the study, the biologists Stephen Hubbell and Fangliang He, estimates of extinction rates based on the usual method are "almost always much higher than those actually observed." Though you need a big patch of forest to attract a rare species, you do not need such a big patch to retain it once it is there. Mr. Hubbell added: "The method has got to be revised. It is not right."
The Nobel prize for Robert Edwards is long overdue. It shouldnot be forgotten what a gauntlet he and Patrick Steptoe had to runwhen they pioneered IVF. Here's a taste, from an article in The Times in2003:
The ecology, too, is intriguing. The Afar depression was notsuch a depression then, and the weather was sufficiently damp for afairly rich forest to be growing there, albeit with patches ofgrassland. By far the commonest antelopes were woodland-dwelling,browsing kudu. Ardi herself ate fruits and nuts from trees, notgrasses -- this can be decided by isotopic analysis -- and she wasa good climber as well as a walker. Her molar teeth had not grownrobust like those of Lucy, for grinding grass seeds and roots, butnor had they shrunk for processing soft fruit as those of modernchimpanzees have.