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Brittani Scholarship Fund Partners

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Sonic Projects Vm Bundle 3


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Sonic Projects Vm Bundle 3


Google developed its own controller for Stadia.[28] It has two thumbsticks, a directional pad, four main face buttons, two sets of shoulder buttons, and five additional controller face buttons. To use the controller, players could either plug it into a compatible device with a USB cable, or connect it over Wi-Fi to a local network for a direct connection to Google's Stadia servers, reducing input lag. The controller was available in three color schemes, "Clearly White",[29] "Just Black",[30] and "Wasabi";[31] the "Founder's Edition" bundle included a limited-edition "Midnight Blue" controller.[15][32]


Reports from Bloomberg News and Wired, based on information from those that worked on Stadia, said that the concept of game development within Google was an unusual concept in contrast to building out the technology to operate Stadia, and never had the full support of the company. Further, under Harrison's leadership, Google had spent millions of dollars to get major titles on the service like Red Dead Redemption 2 as well as drawing in Jade Raymond to develop exclusive content for Google. Despite the investment at the launch, Stadia had failed to meet target user counts or revenues by significant differences, which contributed to Google's decision to close down the studios.[57][58] The founders of Typhoon Studio agreed that Google did not have either the financial or corporate backing to bring the "level of investment required to reach scale" expected for high-end game development, with Google seeing that area as too much of a risk.[59] Video Games Chronicle also reported that several planned games for the service were cancelled leading up to the closure of the studio. These included a sequel to Typhoon Studios's Journey to the Savage Planet, planned projects led by Hideo Kojima and Yu Suzuki, and a large multiplayer title led by Francois Pelland, a former Assassin's Creed developer, and left in limbo a near-finalized game from Harmonix which Harmonix says may still be released.[60] Axios later reported that The Quarry by Supermassive Games and High on Life by Squanch Games were also both originally being developed for the service prior to the shutdown of the studio, with former eventually picked up by publisher 2K for release, and the latter eventually being self-published by Squanch.[61] With the shutdown, Hollister suggested this may be a change of direction for Stadia into a white-label platform that Google could license out to game publishers for things like instant game demos, in the same manner that Nvidia had done with its GeForce streaming solutions.[55]


Stadia initially launched on November 19, 2019, in 14 countries: Belgium, Canada, Denmark, Finland, France, Germany, Ireland, Italy, Netherlands, Norway, Spain, Sweden, the United Kingdom, and the United States. The "Founder's Edition" bundle, which was available for pre-order for US$129 prior to the service's launch, included: a Chromecast Ultra; a limited-edition "Midnight Blue" Stadia controller; three months of Pro service; an additional three months of Pro service to gift to a friend; a Founder's badge next to their user name; and first access to register a user name.[15][84] After "Founder's Edition" pre-orders sold out, Google announced a "Premiere Edition" bundle for US$129, with a Chromecast Ultra, a "Clearly White" Stadia controller, and a three-month subscription to the Pro tier included.[85] At launch, Stadia was limited to the subscription-only Pro tier.


Starting in June 2020, Stadia became accessible on OnePlus's 5, 6, and 7 series phones, and access can be enabled on other Android phones and tablets with Android 6 and above as an "experimental" feature. At the same time, touch controls were made available as an alternative to using a supported controller for touchscreen Android devices.[90] That same month, the "Premiere Edition" bundle received a price reduction to US$99.[91]


In November 2020, Google ran two promotions




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